Creating
and managing Brand experiences on the internet

Dr Bernd Schmitt
Brand Consultant and Best Selling Author
INTRODUCTION
The Internet has changed many peoples lives - both
as business people and as consumers. The web offers a
world of information. It also offers cost savings and
efficiency, thus increasing velocity in supply-chain management.
Consumers have instant access to books, music and other
goods, which are delivered right to their doorsteps. Ordinary
transactions are made much easier. With a few clicks,
consumers can book a flight and the lodging and rental
car to go with it.
However, as most of us know all too well, the web also
brings with it hassles and disappointments. Think about
excessive download times, and then not being able to configure
the new software for your system. Then there are the web
sites that promise information but make it nearly impossible
to get to it. Other sites are poorly structured, offer
no contact information, or provide no follow-up service
when something goes wrong.
By now, many companies have constructed their third- or
fourth-generation web sites. Still, many are failing to
deliver the right experience. Some companies sites
look like little more than scanned-in corporate reports
or product brochures. These corporate brochure sites
are text- and information-heavy, and they are painfully
boring. Such content-laden sites are in fact inappropriate
for the medium of the web. They do not take advantage
of the webs unique strengths: the interlinked nature
of many sites that invites browsing, the interactivity
with the user, and the opportunity to customise the site
for the user.
Just as bad is the opposite extreme: the oh-so-webby
site. These sites are full of animation and sound (designed
using the latest Flash technology) - they are long on
bells and whistles but short on information value. They
require long download times and all the latest plug-ins
that many users do not have and will not bother to install.
And then there is the transaction-oriented, functional
e-commerce site. Many of these e-commerce sites fail to
deliver on what is supposed to be their core essence:
an efficient transaction. Too often, customers have to
click forever to get to the merchandise, and once they
find it they cannot make much sense of the tiny static
pictures that are provided. Most annoyingly, poor back-end
support means that merchandise often arrives late or not
at all, and the problem gets even worse during the times
when the customer needs the product most, such as Christmas
time.
MANAGING
EXPERIENCES
IS KEY
What differentiates successful web sites from unsuccessful
ones? Smart marketers know that it is a matter of understanding
the on-line experience. And the icons in the technology
world have recognised the importance of on-line experiences
as well.
>Michael Dell, addressing the Detroit Economic Club
in November 1999, argued that the two top drivers
of online loyalty are the quality of the customer experience
and on-time delivery. I believe a company is vulnerable
if this experience is not part of their differentiation.
At Dell, we continue to focus on differentiating ourselves
through a positive customer experience.
>Bill Gates wrote in his book Business at the Speed
of Thought: The merchants who treat e-commerce as
more than a digital cash register will do the best. Sales
are the ultimate goal, of course, but the sale itself
is only part of the on-line experience.
>Linus Torvalds, founder of Linux, in his keynote address
at the LinuxWorld Conference and Expo in New York in February
2000, pointed out: Technologists often forget the
general user. Technology is only as good as the user experience.
It is clear that none of the three common web sites discussed
above - the corporate brochure site, the oh-so-webby
site and the transactional site - delivers a satisfactory
experience. But just exactly what is an online experience?
What are satisfactory on-line experiences? What are the
key design and management issues?
In this article, I will first give a brief definition
of on-line experiences. I will then provide a framework
for managing branded on-line experiences. The framework
includes three key components: (1) an understanding of
customers (including customer motivations and attitudes
toward technology); (2) the management of the on-line
presence (including web design, an understanding of experiential
marketing, and the provision and management of standardised
and customised elements); and (3) the provision of back-end
support from a design, technology and management perspective
(including site updates, service, and integration of the
on-line presence with other communication elements). Finally,
I will discuss three future-casts that may dramatically
change the way experiences are created and managed on
line.
WHAT
ARE ON-LINE
EXPERIENCES?
On-line experiences are not synonymous with web sites.
There is more to a successful on-line experience than
just the web site itself. On-line experiences can include
banner ads and sponsored content, news mailings, various
forms of web PR (such as presence on chat rooms, newsgroups
and other online communities), and the intranet communication
system. However, the web site for the company and brand
is the most visible and important element of the online
experience. To be successful, companies need to be sure
that their web sites provide the right experience for
their customers. Therefore, this article focuses on the
design, marketing and management of web sites.
Before we turn to the specific characteristics of on-line
experiences, we need a better understanding of commercial
experiences in general. Of course, commercial experiences
occur not only on the web, but also in the supermarket,
at a trade show, during a sales call, or in front of the
TV.
These experiences are perceptions of the company or brand
that result from the direct observation of or participation
in events. Thus, commercial experiences have three characteristics
in common:
>Because experiences are perceptions, they are subjective.
Therefore, it is important to understand how we can get
a customer to have a certain experience. The subjective
world of the customer counts more than what may be most
appropriate from a design perspective. As a result, when
it comes to the experiential aspects of management and
design rather than its functional aspects, designers and
marketers need to adopt the customers perspective.
>Experiences result from an active and interactive
engagement with the customer. Customers do not just observe,
judge and form impressions as passive information processors;
customers are part of an active relationship with the
company or the brand. As a result, designers and marketers
should encourage customer action and interaction to build
relevant brand relationships.
>Experiences are processes that occur over time. That
is, experiences are not static; they change as information
changes. As a result, designers and marketers need to
understand in which order to present information and how
to present this information over time.
In non-web media, usually one of these characteristics
of experiences will dominate (activity for a supermarket
visit; active and interactive for sales calls; processes
over time for watching ads). But for on-line experiences,
all three characteristics - the subjective, activity and
interactivity, and the phenomenon of processing over time
- apply at the same time.
Thus, when customers visit a web site, they are in control:
they actively judge the information presented to them;
they actively search for information, and they determine
the process over time by deciding when and where to click.
Consequently, to create a satisfactory on-line experience,
designers and managers need to provide opportunities for
active and interactive customer processing of the site
over time.
One more point. Web sites need to provide branded experiences.
As Tom Peters wrote in The Circle of Innovation, Brand!
Brand!! Brand!!! Thats the message
in the late
nineties and beyond. Moreover, on the web the
brand is the experience and the experience is the brand.
Thus, a web site should be as instantly recognisable as
other brand identifiers (logos, labels, retail spaces).
Moreover, in the case of Internet start-ups, the web site
should create a differentiated image and identity for
the firm; in the case of an established brick-and-mortar
company expanding on the web, the branded web site should
enhance the image and identity.
Creating a branded on-line experience is not easy because
of the lack of multi-sensory information, the lack of
fast access and the fact that a competitor is only a mouse
click away. However, as we will see, these limitations
are likely to be challenges and opportunities that can
be managed. Moreover, I expect them to disappear with
broadband service, and more sophisticated audio and video.
We will return to this point toward the end of the article
when I present scenarios for the future.
THE
EX FRAMEWORK
The EX framework for managing the on-line experience identifies
three key management issues related first to customers,
second to the type of web site that the company can create,
and third to the back-end support system.
Customers
To create the right experience, managers need to segment
their e-customers. Geographic, demographic
or lifestyle characteristics (in B2C markets) as well
as industry characteristics (in B2B markets) are useful;
yet, as Forrester Research has found, attitude toward
technology (pessimistic vs. optimistic) and the primary
motivation for using technology (career, family, entertainment)
are often better segmentation variables. Segmentation
profiles are now widely available from firms such as Forrester
Research, Roper Starch, Jupiter Communications, Scarborough
Research and others. Such information can also be easily
accessed on web research sites such as www.cyberatlas.com.
However, these broadly based customer data about new technologies
need to be supplemented with an understanding of how users
actually approach a given site. I have conducted research
on this issue with a graduate student, Reimar Mueller.
We found that customer expectations and user goals affect
online behaviour and a sites stickiness,
including the probability of liking the site, browsing
it, and book-marking it.
Customer expectations are often set up by a general knowledge
of the company. Just imagine, for example, what kind of
site you might expect from a company like American Express
or Starbucks -what kind of look and feel, what kind of
information. Moreover, a companys advertising styles
can also set up expectations for their web presence. When
Visa, for instance, has an aggressive ad for its new Next
Card, declaring that Banks are History,
we expect a cutting-edge site to match the iconoclasm
of the ad campaign. When we actually visit these sites,
we may be positively impressed, or we may be disappointed.
The expectations consumers bring to a site affect their
online behaviour.
Goals are another important determinant of online behaviour.
To put it simply, is the customer goal to seek content,
to engage in a transaction, or perhaps to be entertained?
The www.cnn.com site gets huge traffic every day, but
people stay for only a short period to update information
and news. By contrast, users go to the Encyclopaedia Britannica
(www.britannica.com) site to gather intelligence and knowledge.
It is important to understand these different goals when
designing navigation structures, putting up search engines,
and planning hyperlinks with other sites. Similarly, on
an e-commerce site, does the user want to shop with one
click or browse around a while before buying? Understanding
users goals can help companies create satisfying
online experiences for them.
The
web site
The second key consideration is the type of web site to
deliver the experience. First and foremost, a web site
needs to have appropriate functional components: transparent
site structure; easy navigation tools; and appropriate
information exchange systems. And, because branded experiences
matter, a web site also needs noticeable and differentiated
brand identifiers such as a memorable URL and the right
brand symbols (site logos, buttons, and other brand icons).
In addition the site, as a whole, needs to be experiential.
In my book Experiential Marketing: How to Get Customers
to Sense, Feel, Think, Act and Relate to Your Company
and Brands, I distinguished five types of experiences
that marketers can create for customers. These five experiential
categories - sense, feel, think, act, and relate - are
very relevant for understanding web site design. Sense
sites appeal to the senses. They are beautiful, colourful,
and evocative of sensual experiences. Feel sites appeal
to the emotions: love, sympathy, outrage, etc. Think sites
stimulate the intellect and challenge the mind. Act sites
motivate a visitor to do something, to join in. Relate
sites encourage visitors to identify with a particular
social group and encourage consumers to feel themselves
part of an online community. Many of the best sites have
aspects of all these and thus deliver holistic experiences
- the most complete and fulfilling of consumer experiences.
Finally, in every web site design, the issue of standardisation
and customisation arises. Let me illustrate the choice
by examining two web sites more closely: www.sephora.com,
owned by LVMH, the French luxury products conglomerate,
and www.reflect.com owned by Procter and Gamble. Sephora
primarily uses a standardisation approach. As of the summer
of 2000, the site sells major cosmetics brand unaltered.
The experience at reflect.com is quite different. When
customers first approached the site in the spring of 2000,
they were told: Please take a minute and answer
a few questions that will help our beauty experts personalise
a web site for you. Help us get to know you better by
telling us about your desires, your needs, your lifestyle
and your beauty sense. Many of these questions are
playful and creative, such as what consumers like to wear,
what animal they would choose to be, what images they
find most visually appealing. Based on that information,
the site learns general aesthetic preferences, but the
customer remains free to alter subsequent suggestions
offered by the site. At the end, customers create their
own products including product ingredients, packaging
and messages.
The reflect.com site is well designed and allows for easy
navigation. The key issue is whether customers care to
customise their cosmetics products. If the customers
goal is to minimising purchasing risks, then reflect.com
may not provide the ideal experience. In this case, standardisation
rather than customisation is most likely to be desirable
for a sensory product like a cosmetic for which exploration
is necessary. Currently, sensory products cannot be explored
over the web (though this may change in the future).
Back-end
support
The final factor of the EX framework is the back-end support
system. From a technology perspective, this includes the
management of the overall site architecture (e.g., of
routers and connectivity tools), the database, payment
systems, transaction or credit-card verification system,
and other technological tools needed to manage the site
and to deliver the goods.
From a design and marketing perspective, three issues
are key: updates, service, and integration with other
communications. Updates are necessary to accommodate new
customers, new information and new technologies. Updates
are thus part of the continuous improvement process on
line, and are especially critical for content-heavy sites.
Service is a key part of customer relationship management.
It is critical to interrelate service on and off line
because service cannot be fully delivered online only.
The telephone call centre that manages incoming and outgoing
phone calls, the web site centre and other customer contacts
need to be integrated. Every customer representative needs
to have access to information about any sort of customer
contact.
In addition, managers need to set up the right communication
structures to blend web communications with other sorts
of communications. Again, integration is key. The web
site and the online experience it provides are not a stand-alone
marketing and communications tool but rather part of a
companys comprehensive communications strategies
(including visual/verbal identity, PR, advertising, sales
visits etc.). The best companies speak with one voice,
integrating the real and the virtual.
FUTURE-CASTS
Currently, most users access the web using a modem of
limited speed. This is likely to change in the very near
future. Thus, one future-cast is of a world with universal
high-speed Internet access. In such a world, many of the
current technological restrictions on Internet branding
will no longer exist. Customers will be able to access
video and audio information easily, and not only in the
form of graphics-types Flash files. Rather,
video paired with audio will be as common as in TV commercials.
Picture and sound quality will drastically improve. Software
that already exists for digital touch and smell can be
put to use. As a result, the web will become much less
text heavy and will provide a true multi-sensory experience.
Another future cast concerns mobile rather than stationery
access. Most users today access the web via a stationary
device (a desktop or laptop computer). In the near future,
accessing the Internet via a handheld personal computing
device (such as an electronic organiser, telephone, or
watch), paired with GPS (general position systems) systems,
will allow companies to send localised messages (e.g.,
when customers are in stores) and thus further broaden
the experiential realm. At the same time, though, the
interface (meaning a small screen compared to the typical
laptop or desktop computer screen) will put limitations
on the multi-sensory marketing that is likely to be the
result of broadband. The challenge for designers and marketers
then will be to design situation and customer specific
sites for specific situations and customer needs.
SUMMARY
Creating a satisfactory on-line experience is not a pure
technology issue; rather it is a design, marketing and
management issue. In this article, I have provided a framework
for managing the on-line experience. This framework details
the key management factors relating to customers, site
design and back-end support. To deliver a satisfactory
on-line experience, the right web design is absolutely
critical. But web design is more than graphic design.
On the web, graphic design is product design is retail
design. More than that. The web site is, at the same time,
similar to and related to the cover of an annual report,
an advertising spot, and a companys point of sales.
As such, the web site needs to be integrated with other
forms of communications and image management tools. Most
importantly, designers and managers need to be prepared
for technologies such as broadband Internet access and
access over mobile devices to transform the online experience
very fast.
Notes
>Bill Gates (1999), Business at the Speed of Thought.
NewYork: Warner.
>Tom Peters (1997), The Circle of Innovation: You Cant
Shrink Your Way to Greatness. New York: Knopf.
>Mary Modahl (2000), Now or Never: How
Companies Must Change Today to Win the Battle for Internet
Consumers, New York: Harper.
>Bernd Schmitt (1999). Experiential Marketing: How
to Get Customers to Sense, Feel, Think, Act and Relate
to Your Company and Brands. New York: The Free Press.
Dr
Bernd Schmitt is the father of Experiential Marketing,
renowned brand consultant, a best-selling author, director
of Center on Global Brand Management and professor at
Columbia Business School, NY. He may be reached at Schmitt@imgyan.com.
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