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                                 Entertainment as customer value

Dr. Ranjan Das
Professor of Strategic & International Management,
Indian Institute of Management Calcutta and
Consulting Editor, Strategic Marketing
Faced with growing competition and a modest growth rate, managers of companies across industries and countries are continuously on the look-out for new ways to segment the market and provide unique and sustainable value to customers. Gone are those days when providing products or services that met the required functional features were sufficient to draw customer attention and build loyalty. The technology underlying each product category has in recent years reached a level in which the functional features are so fine-tuned that no further sophistication can be achieved without altering the price-performance ratio. Due to widespread technology diffusion, functional features of products and services offered by leading players in each category have started to look similar, thereby reducing the extent of differentiation among them.

Responses of Companies
Faced with declining differentiation in functional terms, managers started looking for differentiation in terms of intangibles such as convenience, speedier business processes, more interactivity, customized offerings, creation of imagery and so on, all aimed at developing a brand equity in the minds of the customers. The idea was to build the core values of the brand, around both tangible and intangible features, in a manner that met the functional and emotional needs of customers in a far better way than the same offered by the competition. The tasks involved were not easy since these required managers to understand the demographics, sociographics and psychographics of target customer groups and then develop creative ways to meet the unique needs of each such group. Problems, however, continued as all competitors started thinking on the same lines and well-thought-out intangibles, particularly those that are easily imitable,lost their value, as they no longer remained unique offerings. While the inability of many companies to (a) correctly identify customer segments (b) determine the positioning they wish to have in the minds of customers vis-à-vis the competition and (c) undertake high-quality communication contributed to their underperformance, many successful companies too faced problems since almost all intangible ways of differentiation no more remained unique to the target customer groups. Soon, offerings of these companies were being perceived as either “nothing special” or “boring”. As more and more companies faced this problem, the challenge was to find out new ways of creating customer value that would retain all the good features of current offerings but add new dimensions that would be exciting and unique in terms of experience. It became clear to managers that failure to find new ways of differentiation that are based on unique experiences would imply a regression to the days of intense price competition, a situation which every manager is scared to face.

 
Search For New Customer Value
Whether it is consumer goods, industrial products or services, any search for new customer value must take into account the changing orientation of customers as reflected through their stated and unstated expectations. In almost all product or service categories, customers now want to be amused, surprised, indulged and entertained. This does not mean that functional and emotional needs, that are currently being satisfied, have lost their relevance. What, however, is now becoming clear is that the customer now wants entertainment in whatever he does, whether buying or consuming.
Entertainment thus has now become his additional criterion for deciding what to buy and from where to buy.
There is a growing realization among managers that the processes of acquiring a product or service also create value for customers (in addition to those created through specific products or associated services) and, this being so, customer experiences during shopping and consumption processes need to be given
 Due to widespread technology diffusion,
functional features of products and
services offered by leading players in each
category have started to look similar,
thereby reducing the extent of
differentiation among them
more emphasis in the days to come. Customers themselves are now unequivocal in their expectation that their experience as ‘shoppers’ be given adequate importance in addition to that as ‘consumers’ of products or services. All these point to the growing importance of experience as a source of customer value. As mentioned earlier, entertainment lies at the heart of the new experience the customer is seeking.
Why Entertainment?
Michael J. Wolf in his book, ‘The Entertainment Economy’, observes that we are living in an entertainment economy, and entertainment — not autos, steel or financial services — is fast becoming the engine of growth of the New Economy. Most organizations operating in FMCG, consumer durables and service industries have already taken note of the new phenomenon and started developing programmes that focus on such elements as entertainment, surprise, amusement and indulgence to attract customers. In many ways, non-entertainment companies have already begun to think on the lines of entertainment companies operating in such areas as cinema, TV, radio, popular music, newspapers, theme parks etc., and this has resulted in designing products and processes keeping in mind the entertainment needs of customers. As Wolf observes, many retail stores will soon be designed and look like theme parks, and more and more categories will follow this path. When this happens, the difference between the entertainment industry as understood traditionally and rest of the economy will just disappear.
Under the new scenario, customers will want to be entertained, indulged, surprised, and amused in whatever they read, listen to, watch, purchase or consume. And this will progressively be the new rule in all categories. For example, even a teacher delivering academic inputs to students will have to remember that unless he or she entertains his/her customers (i.e. the students) while giving the inputs, his/her effectiveness as a teacher will be jeopardised since students
will not have the right frame of mind to receive the complex inputs. Similarly, service industries such as banks, airlines, hotels, insurance companies etc. will have to design entertainment-based value to ensure the continued loyalty of customers to their offerings.
It is thus not surprising that entertainment content is fast becoming a key differentiatior in every aspect of the consumer economy. Take a look at any sector—travel, commercial banking, fast food, newspapers, books and journals, supermarkets, automobile and so on—and you will perceive that the entertainment content is on the rise. Our decisions on what to buy, where to buy from, when to buy and how much to buy are
What is now becoming clear is that the
customer wants entertainment in whatever
he does, whether buying or consuming.
Entertainment thus has now become his
additional criterion for deciding what to
buy and from where to buy
 
 
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