NETTING IT OUT
Marketing as we know it is about to change forever-at
least, B2C marketing is about to change dramatically.
Why? Because consumers behaviours are changing
in pretty dramatic ways. We expect at least some of
these changes will spill over into B2B marketing practices
as well.
Heres a summary of a years worth of market
research carried out around the world during 2002. The
market research focus was on urban tween-agers
- kids between 8 and 14 years old - in 14 countries
around the world. The research and its implications
are discussed in our new book, BRANDchild: Remarkable
Insights into the minds of todays global kids
and their relationship with brands.
Here are some of the most dramatic changes to which
youll need to adapt in order to win the hearts
and minds of todays most demanding consumers (and
their parents!):
1. The Customer is the focus; not the product or the
brand.
2. Multi-channel interactive marketing and sales are
required.
3. Authenticity and straight talk are important. Your
product and brand must be authentic.
4. Secrets and nuances that can be discovered are vital
to keeping the brand fresh.
5. Peer-to-peer guerrilla marketing is critical to success.
6. Online and offline worlds have blurred - use both.
7. Brand loyalty is more ephemeral; brand passion is
stronger than ever before.
Whats the relevance of this research for B2B marketers?
Customers are people. What works to motivate and connect
with consumers is part of the fabric of how they approach
the products, the brands, and the companies with which
they interact both in their personal and in their business
lives.
For example, weve all witnessed the impact that
Amazon.com, Schwab.com, eBay and other consumer Web
sites have had on B2B business processes. Because of
what theyve experienced as consumers on sites
like these, todays business customers expect to
be able to shop online as well as by phone and in person.
They expect to be able to interact with our businesses
24 x 7 across channels and touchpoints with great consistency.
And, they expect to be able to dispose of and/or to
acquire any product instantly in a global online marketplace.
Tomorrows adult and business marketing landscape
will be shaped by tweens, who will have lived for years
in the virtual worlds created in EverQuest, Entropia,
Sims Online, Star Wars Galaxies, Lineage, and many other
multiplayer fantasy worlds. They will be accustomed
to creating their own personas with brands to match.
They will want to shape their environments, interact
with others constantly, and co-create their brand experiences,
both online and offline.
The Customer Revolution continues, but its about
to shift into hyperdrive!
WHY SHOULD YOU CARE ABOUT TWEENS?
Tweens Have Incredible Purchasing Power and Influence
Tweenagers - kids from the age of 9 to 14 - currently
spend $150 billion per year globally. Tweens also influence
an additional $150 billion per year globally with pester
power. And they indirectly influence another $300
billion per year, for example, in situations in which
a parent makes a purchase taking into account kids
tastes. Thats a total purchasing/influencing power
of $600 billion this year!
In addition to the products that tweens buy for themselves
and/or consume themselves (food, entertainment, clothing,
music, electronics, etc.), tweens actually influence
adults purchases of a large variety of products.
(This will come as no surprise to most parents, who
dont want to be perceived as uncool
by their offspring).
In its research with global urban tweens, market research
firm Millward Brown asked urban tweens and their parents
about the degree of influence tweens actually had over
adult purchases in three categories: cars, designer
fashions (for the parents clothes), and mobile
phones.
Close to 60 percent of kids voiced their opinions on
the subject of the family car purchase. Thats
not too surprising. More startling was the finding that
58 percent of tweens also had influence over their parents
fashion purchases. And 45 percent of parents mobile
phone purchases were influenced by tweens. Parents were
more likely to solicit tweens opinions about car
and fashion purchases (30 percent and 28 percent), than
about phones (20 percent). But most tweens werent
shy in voicing their opinions, whether or not they were
asked.
Nigel Hollis, who is the group strategic planning and
development director for Millward Brown, summarized
the results this way: What is particularly intriguing
is that so many kids said that their parents ask for
their opinionÖOn average, the child was 50 percent
more likely to claim that they had a say if they also
claimed to be interested in the product category itself.
This interest in turn appears to reflect the local culture.
Kids in India, the U.S., and Japan are more likely to
express interest in cars rather than fashions, and to
voice an opinion about parents purchases in that
category. Brazilians and Europeans are more likely to
be interested in fashions, and were more likely to voice
an opinion about what clothes their parents might buy.TWEENS?
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His
generation uses the Internet not just to
find things out or to connect with friends
from their neighbourhoods or from school |
WHY SHOULD YOU CARE ABOUT TWEENS?
Tweens Have Incredible Purchasing Power and Influence
Tweenagers - kids from the age of 9 to 14 - currently
spend $150 billion per year globally. Tweens also influence
an additional $150 billion per year globally with pester
power. And they indirectly influence another $300
billion per year, for example, in situations in which
a parent makes a purchase taking into account kids
tastes. Thats a total purchasing/influencing power
of $600 billion this year!
In addition to the products that tweens buy for themselves
and/or consume themselves (food, entertainment, clothing,
music, electronics, etc.), tweens actually influence
adults purchases of a large variety of products.
(This will come as no surprise to most parents, who
dont want to be perceived as uncool
by their offspring).
In its research with global urban tweens, market research
firm Millward Brown asked urban tweens and their parents
about the degree of influence tweens actually had over
adult purchases in three categories: cars, designer
fashions (for the parents clothes), and mobile
phones. phones.
Close to 60 percent of kids voiced their opinions
on the subject of the family car purchase. Thats
not too surprising. More startling was the finding that
58 percent of tweens also had influence over their parents
fashion purchases. And 45 percent of parents mobile
phone purchases were influenced by tweens. Parents were
more likely to solicit tweens opinions about car
and fashion purchases (30 percent and 28 percent), than
about phones (20 percent). But most tweens werent
shy in voicing their opinions, whether or not they were
asked.
Nigel Hollis, who is the group strategic planning and
development director for Millward Brown, summarized
the results this way: What is particularly intriguing
is that so many kids said that their parents ask for
their opinionÖOn average, the child was 50 percent
more likely to claim that they had a say if they also
claimed to be interested in the product category itself.
This interest in turn appears to reflect the local culture.
Kids in India, the U.S., and Japan are more likely to
express interest in cars rather than fashions, and to
voice an opinion about parents purchases in that
category. Brazilians and Europeans are more likely to
be interested in fashions, and were more likely to voice
an opinion about what clothes their parents might buy.
Todays Tweens Are the First
Globally-Wired Generation
Although earlier generations have grown up with computers
and computer games, this is the first generation to
have grown up with online chat and multiplayer online
games as part of their milieu. This generation uses
the Internet not just to find things out or to connect
with friends from their neighbourhoods or from school.
This generation uses the Net to make new friends from
all over the world, to compete with them for mastery
of their virtual worlds, and to co-create new communities
and planets.
Todays tweens are also masters of multitasking.
They are able to do their homework, talk on the phone
with friends, watch TV, surf the Net, chat online, and
listen to music - all at the same time. To todays
tweens, information overload is a non-sequitur.
Like the generations before them, todays tweens
also live in a very physical world. They play sports,
hang out in malls, ride freestyle-bikes, skateboard,
roller-blade, and snowboard. And, like tweens before
them, todays tweens fantasize about their music
idols, their sports heroes, and their comic book heroes.
However, todays tweens are also likely to configure
and equip their own heroes, to engage in online games
that last for days, and to compose and share their own
music with friends on a different continent - friends
they chat with every day, but whom theyve never
met face-to-face.
THE RESEARCH BEHIND THIS BOOK
BRANDchild combines current market research along with
observations and analysis from seasoned brand marketing
executives and consultants - people who have been marketing
to kids for decades. Author Martin Lindstrom was the
founder of BBDO Interactive Asia, and he has worked
as a valued brand and marketing consultant for Pepsi,
LEGO, Mars, Cartoon Network, Ericsson, VISA, and dozens
more companies. Contributor Yun Mi Antorini was a senior
director at LEGO, responsible for Global Brand Strategies.
Contributor Nigel Hollis (17 years with Millward Brown,
formerly at Cadbury Schweppes) and the entire global
team of Millward Brown market researchers have been
conducting Kidspeak research for the firms clients
around the world.
These brand experts are all in agreement. This generation
of tweenagers is qualitatively different from previous
generations in how they feel, how they act, and how
they interrelate. If you want to be able to market to
them and/or to welcome them as adult buyers or employees,
you should take the time to understand what makes them
tick and how its different.
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His
generation of tweenagers is qualitatively
different from previous generations in how
they feel, how they act, and how they interrelate
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Why Urban Kids?
The Millward Brown team wanted to talk with the kids
most likely to represent the future global consumer
population - those most likely to have the purchasing
power now and in the future. So, they focused on kids
in urban settings in large and mid-size cities.
Which Countries?
The research team chose to do primary quantitative and
qualitative research in seven countries: China, India,
Japan, Brazil, Germany, Spain, Denmark, and the United
States. The team felt that this selection represented
a cross-section of economies and of western and non-western
cultures. The primary research included face-to-face
interviews with kids in shopping malls or other public
venues. The sample was selected from a socio-economic
class in each country/culture that allowed them to have
TV in their homes, an opportunity to access the Internet,
and contact with upscale brands. Tweens were also visited
in their homes.
This primary research was supplemented with secondary
research from 7 additional countries. The Patricia Seybold
Group also sponsored its own panel of tween research
in the United States to understand the emotional motivation
underlying tweens relationships with brands better.
(See last weeks Report, Understanding Your
Next Generation Customers.)
In all, the research sampled thousands of tweens, divided
equally between boys and girls, with equal distribution
across ages from 9 to 14.
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Perhaps
the most surprising result of this global
urban tween survey is how similar tweens
access
to Internet technology is across countries
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HOW WIRED ARE TODAYS TWEENS?
Perhaps the most surprising result of this global urban
tween survey is how similar tweens access to Internet
technology is across countries (among urban, affluent
kids).
Wired Behavior:
How wired are todays urban tweens? They spend
as much or more time on the Internet than they appear
to spend on mobile phones.
Based on this research sample:
l 45.7% of urban tweens worldwide use the Internet regularly.
United States: 72.8%
Japan: 56%
Germany: 52.5%
Brazil: 49%
China: 31%
India: 23%
l Of those, 75% access the Net from home.
United States: 85%
China: 83%
Japan: 83%
Germany: 77%
Brazil: 69%
India: 36%
l 20% of the urban tweens surveyed have their own mobile
phones.
Germany: 52%
Spain: 33%
Japan: 24%
Brazil: 21%
United States: 14%
India: 4%
China: 3%
l 45.1% of those send several text messages a day.
Japan: 64%
l 47.2% of urban tweens enter chat rooms and engage
in real-time conversations on a regular basis.
70% of urban Brazilian tweens regularly engage
in chat on the Web.
19.1% of urban Japanese tweens go to the Web
to chat.
l 64% of tweens use the now-burgeoning global Instant
Messaging vocabulary. (Martin Lindstrom refers to this
IM vocabulary as TweenSpeak in BRANDchild.)
l 39% have friends or relatives in other countries,
and most of them use the Internet to stay in touch,
several times a week.
Gaming Behaviour
Tweens gravitate to gaming behaviour, which includes
a winner, losers, and some kind of points system. Games
usually also incorporate fear, humour, and fantasy elements
as well as mastery. According to Lindstrom, fear, humour,
fantasy, and mastery are core values for tweens, along
with stability, and love.
l On average, tweens spend 2 hours a day on interactive
gaming.
l 68.3% of tweens who use the Internet play or download
games from the Internet.
77.6% in India
75.7% in the United States
74% in China
l 36% have at least 2 different avatars (online personalities).
7% have up to 10 different avatars.
46% of Chinese tweens have up to 3 avatars!
37% of U.S. tweens have up to 3 avatars.
10% of Japanese kids have up to 3 avatars.
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Todays
tweens selected family first and friends a close
second in terms of what they value the most. The
findings were remarkably similar across the geographies
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ISSUES AND VALUES
What did this market research tell us about the state
of todays tweens psyches? Among the sobering
findings were tweens concerns about the threat
of terrorism and the stability of their families.
Family, Friends, and Helping Others
Todays tweens selected family first and friends
a close second in terms of what they value the most.
The findings were remarkably similar across the geographies.
Family ranked highest, with an average of 98 percent.
Friends and helping others both earned a
94 percent rating for things that are most important
to me.
Being Safe
Safety and security are more important to todays
tweens than privacy, if they have to make a trade-off.
l Being safe is important to 91.9% of all urban tweens.
l 52.5% of all urban tweens still worry about terrorism.
Privacy
l 44.5% of urban tweens surveyed are concerned about
online privacy, including the handling of personal data,
monitoring their behaviour, and the use of their data
for commercial purposes.
l Yet 28% of the wired urban tweens surveyed were willing
to let the government check their emails in order to
counteract terrorism.
Environmental Concerns
We were interested to see how strongly tweens feel
about environmental issues, and not just in the already-developed
parts of the world. Product planners need to pay serious
attention to this environmental sensitivity.
l 83.9% of urban tweens believe that products that are
bad for the environment should be totally banned.
91% of tweens in Brazil and China support a total
ban on environmentally unfriendly products.
70.5% of U.S. tweens support such a ban.
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Tween
consumers want to know things that others
are missing. Being clued in when the rest of the
world
is clueless has high value
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TWEENS RELATIONSHIP TO MARKETING AND BRANDS
The bulk of BRANDchild is devoted not to statistical
findings, but to understanding how the tween world works,
particularly in terms of tweens relationships
to brands. Youll find lots of guidance and many
examples and anecdotes throughout the book to help you
understand how to relate to - and how to market to -
this generation.
After pouring over this research and participating in
the analysis, here are my top seven take-aways:
1. THE CUSTOMER IS THE FOCUS; NOT THE PRODUCT OR
THE BRAND. Todays new breed of customers want
to influence and interact with the brand promise. Let
your leading customers shape your brand, interact with
your brand, and make it their own. Youre not in
control. Ideally, they are! Listen really carefully;
respond quickly.
BRANDchild is full of examples of what happens when
customers, mostly tweens, bond with a brand. There are
lots of ingredients required before this bonding will
happen, including some element of history that is shrouded
in mystery. But once customers begin to gravitate to
the brand and to explore its mystery, successful marketers
both fan the flames of devotion and encourage these
fans to become the spokespeople for the brand personality.
They listen carefully to these fans concerns and
criticisms, and act quickly to allay them.
2. MULTIDIMENSIONAL, MULTICHANNEL, AND HIGHLY INTERACTIVE
MARKETING AND SALES ARE REQUIRED. In order to be
successful, todays products must have multidimensional
interactive marketing programs across multiple channels
in parallel. The most important of these channels to
the tween audience are TV, music, magazines, friends,
stores, seen-on-the-street, Internet, chat,
and interactive gaming. As one young man described it,
I wont go see the movie until Ive
already played the game.
Remember that tweens are not only multichannel, 24x7
creatures, but theyre also multitasking, multichannel
customers and prospects. If they see something in a
magazine or in a store, theyll want to check on
its status in the chat rooms. If they see it on TV,
theyll go online for an interactive gaming or
discovery experience.
Music is a major part of the interactive experience.
Yet, one of the most interesting research findings was
the incredible diversity of tween musical tastes, not
only across cultures, but within cultures. The homogenisation
of global brands that were accustomed to seeing
in clothing and food is actually going in the opposite
direction in musical tastes. So while theres a
high correlation between musical tastes and brand preferences,
theres an explosion in musical tastes. That tells
us were going to see an explosion in brands as
well - lots of niche brands, appealing to niche audiences.
3. AUTHENTICITY AND STRAIGHT TALK ARE IMPORTANT.
Your product and brand must be authentic. No false promises,
nor glossing over issues. As weve said, environmental
issues are particularly important to this current generation
of consumer. Authenticity means letting it all hang
out, even if you screw up. You have to come clean immediately
and tell the truth. If your brand personality is opinionated
or extreme, thats good. Its more authentic.
4. SECRETS AND NUANCES THAT CAN BE DISCOVERED ARE
VITAL TO KEEPING THE BRAND FRESH. Tween consumers
want to know things that others are missing. Being clued
in when the rest of the world is clueless has high value.
Youll find lots of great stories in BRANDchild
about how products and brands are shrouded in secrecy.
Clues are left for the initiated to track down. The
products provenance and history are veiled in
mystery, but you can pull off the veils if you persevere.
This aspect of product/brand mystique is very similar
to the fantasy gaming world these tweens inhabit. For
every brand, there should be a fascinating history,
full of twists and turns, to explore.
5. PEER-TO-PEER GUERILLA MARKETING IS CRITICAL TO
SUCCESS. Tweens are influenced by older role models
who represent the values and opinions they emulate.
Recruit these influencers carefully and let them shape
the message for each sub-stream/sub-culture youre
targeting. Todays tweens are less enamoured with
mass market stars, particularly sports heroes, and more
interested in cult heroes for their own sub-communities
of interest. Whatever niche markets youre targeting,
youll want to find the teenage opinion-shapers
and get them on board as enthusiastic boosters. Word
of mouth remains the most authentic way to pitch your
brand. So your boosters must be genuine and your guerrilla
tactics (street graffiti, parties, give-aways) cool.
6. ONLINE AND OFFLINE WORLDS HAVE BLURRED - USE
BOTH. Tweens live in parallel online and offline worlds.
They have multiple personalities online. Consider product
placement in online games and virtual worlds. Which
characters or attributes resonate most with your brand
image? Consider introducing a new product/brand in the
virtual world first! But remember that tweens
different alter egos will have different likes and dislikes.
A brand they identify with as one avatar online may
be completely inappropriate for their offline (real
world) persona.
Dont ignore the parallel economies of virtual
worlds. Remember, the GNP per capita of EverQuests
Norrath is now greater than that of India or China.
And a tween who devotes time and energy to creating
great characters or powerful imaginary weapons can earn
more online than he or she can in a minimum wage job.
7. BRAND LOYALTY IS MORE EPHEMERAL; BRAND PASSION
IS STRONGER THAN EVER BEFORE. Tweens are much more
fickle than adults when it comes to bonding with brands.
As tweens mature from 9 to 14, their sense of autonomy
becomes stronger and their need for conformity declines.
The younger they are, the more subject they are to peer
pressure. Lindstrom calls this rapid switch from brand
to brand, fish-streaming. Yet tweens are
very emotionally attached to the brands they select
and create to represent themselves to the world. The
great paradox weve found is that todays
tweens are more passionate and emotionally connected
to brands than ever before, despite the fact that they
swarm from brand to brand.
HOW TO PUT THESE LESSONS TO WORK FOR YOU
First, become educated about the values and the ethos
of todays globally interconnected and instantaneously
communicating tweens. These are your next-generation
customers and employees.
Second, think about how you can begin to create a tween-friendly
interactive discovery experience for your products and
brands. Adult customers wont want you to bombard
them with games and clues, but, like their tweens, theyll
also resonate with authenticity and straight talk. Theyll
probably appreciate your giving them more information
to explore about the history and provenance of your
brands and your products.
Third, if you have customers who show signs of being
fans-people who have already bonded to your brand-recruit
them to represent your brand to others by making them
heroes. Create lots of opportunities (chat rooms, open
forums, etc.) for these fans to give you an earful about
whats not right about your products, your service,
and your approach. Listen, react, respond, take action,
and continue the virtuous cycle.
Fourth, take your messaging multichannel. Use the streets,
use the Net, use product placements online and offline.
Make every marketing campaign a multichannel campaign.
Keep it alive, fresh and interactive. Engage customers,
and give them humour and a bit of fantasy.
Fifth, dont try to homogenize your brand image.
Keep it vital, but tune it to lots of small sub-markets.
Assume that your prospects and customers have many different
persona(they certainly have many different contexts
and scenarios). Tune your brand's messaging to stay
true to its core, but to connect with lots of different
sub-markets and personalities.
with lots of different sub-markets and personalities.
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"It's no coincidence that
this emerging
generation (tweenagers) has become
powerful enough to have a specific
allotment in every marketing director's
budget."
Martin Lindstrom
Author and Branding expert
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Patricia B Seybold is the founder-CEO of Patricia Seybold
Group in Boston and is a well-known customer guru and
best-selling author. She has a working arrangement with
Innovative Media for various customer-related initiatives
for India and Middle East. She may be contacted at imedia@vsnl.com.